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1. The most survivable solo ship. - in Ships and Modules [original thread]
Originally by: ArmyOfMe Originally by: Captain Falcord Cloaking will get me through EVERY gatecamp, right? Where vagabond, even being fast as hell, still has a small probability of getting caught. . lol, your in for a horribl...
- by DemonStar Supernova - at 2008.07.11 07:03:00
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2. Hyperion PvP - in Ships and Modules [original thread]
Edited by: DemonStar Supernova on 06/06/2008 08:39:13 Originally by: Euriti There's also this variation: (In case of ECCM needs 1% cpu implant) [Hyperion, Plated] 1600mm Reinforced Rolled Tungsten Plates I Large Armor Repairer II En...
- by DemonStar Supernova - at 2008.06.06 08:38:00
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3. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Edited by: DemonStar Supernova on 06/06/2008 03:11:53 Why is everybody so down on cloaks? Any dedicated cloaker has no defense whatsoever. Literally his only defense is the cloak. They're pretty fragile ships that people just fear because the ...
- by DemonStar Supernova - at 2008.06.06 03:10:00
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4. WTS 90 day time code 340 mil (Online Now) - in Sell Orders [original thread]
that was quick. Sold out.
- by DemonStar Supernova - at 2007.01.25 07:23:00
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5. WTS 90 day time code 340 mil (Online Now) - in Sell Orders [original thread]
Edited by: DemonStar Supernova on 25/01/2007 07:21:30 Selling off my last 90 day time code, 340mil. Online now, quick delivery guaranteed.
- by DemonStar Supernova - at 2007.01.25 07:13:00
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6. Myrmidon Set-Up - Advice please - in Ships and Modules [original thread]
I see Myrnmidon and I think little dommi. Plate, double rep, hardeners in the lows, nos in the highs, and..... well just about anything you choose in the mids. The AB Webby, Scram combo is an instant clasic.
- by DemonStar Supernova - at 2007.01.20 07:47:00
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7. Amarr is NOT gimped - in Ships and Modules [original thread]
Oh Amaar ships are just fine. Unless your target is moving. Then youre in trouble.
- by DemonStar Supernova - at 2007.01.20 07:42:00
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8. Flagships? - in Ships and Modules [original thread]
no, Carrier = Carrier. Or more specifically, Mothership = commandship carrier. I dont know about you, but I think theres a pretty massive gap between that and commandships. Honestly, I think t2 bs's would be nice, but would have to be ridiculously...
- by DemonStar Supernova - at 2007.01.20 07:34:00
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9. A unique, experimental Curse setup. - in Ships and Modules [original thread]
This setup is incredibly vulnerable to drones and missiles considering your drain wouldnt be able to compensate for your booster and the ships low speed. Wich really leaves minmatar and amarr ships as your targets, and at 800m/s your transversal i...
- by DemonStar Supernova - at 2007.01.20 07:29:00
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10. This drake setup even worth trying out? - in Ships and Modules [original thread]
Edited by: DemonStar Supernova on 20/01/2007 07:07:23 Ganking cruisers? Stay the heck away from vexors, arbitrators, and thoraxes then. In fact, count out anything that cant equip a MWD and attack at range. Why dont you do the thing that scare...
- by DemonStar Supernova - at 2007.01.20 07:10:00
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11. nosferatu thought and change - Tux/TomB? We(irda) here to help!!! - in Ships and Modules [original thread]
Meh. Im still sticking with my idea of a NOS inverter. One nos inverter in a high slot can reverse the effect of a single nos. Of course, there would have to be a drawback. Perhaps the imense energy needed to run the module would equal the amount ...
- by DemonStar Supernova - at 2007.01.20 06:54:00
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12. ***Low Risk, High Reward #6*** Samirol's Tier 2 Battleship Lotto - in Player Gatherings and Events [original thread]
Thats unfortunate Hope its a CCP issue, not a life issue.
- by DemonStar Supernova - at 2007.01.20 06:22:00
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13. Basic Raven set up for PvP - in Ships and Modules [original thread]
Problem with Ravens is you need torps to do decent damage to other battleships. Torps have a ridiculously low firing rate, so up against a ship with a high alpha, a raven can fall apart before its DOT really starts adding up. If you wanna pvp, dro...
- by DemonStar Supernova - at 2007.01.13 07:01:00
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14. What comes after destroyer? - in Ships and Modules [original thread]
Carrier. Better start training.
- by DemonStar Supernova - at 2007.01.13 06:56:00
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15. Nano-setup, PROOF ITS AN EXPLOIT - in Ships and Modules [original thread]
And then like 30 curses showed up an NOS'd god, and god was all "Whoa, nerf this" and all were silent. Wait wut?
- by DemonStar Supernova - at 2007.01.13 05:58:00
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16. Which T2 Battleship? - in Ships and Modules [original thread]
Honestly I prefer the flexibility that the megathron can provide. You can easily shift between high defence / damage setups, and the ship can have an operational range (depending on wich family of hybrid you prefer ) of anywhere from 500m to 150km...
- by DemonStar Supernova - at 2007.01.12 09:17:00
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17. Max 275km drone control range... huh ?!? - in Ships and Modules [original thread]
Originally by: Sir Howard Originally by: Porter Hadlend Sorta problematic for pulling them back or repairing them or not getting them blown out of the sky. Also nothing to prevent anyone else from warping off. Exactly and unle...
- by DemonStar Supernova - at 2006.12.13 17:06:00
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18. And for Today's "What were you Thinking?": Passive Hurricane - in Ships and Modules [original thread]
Lord help you on massive attack. "Egads, look at all the EM!"
- by DemonStar Supernova - at 2006.12.10 09:04:00
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19. Random idea I had for lasers... - in Ships and Modules [original thread]
Well, then where are my armor piercing rounds then huh? If youre gonna sap my structure, its only fair that I do it back
- by DemonStar Supernova - at 2006.12.10 09:02:00
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20. Sheild Extenders on a BS - in Ships and Modules [original thread]
If youre trying to reduce your sig radius a battleship Isnt in your immediate future.....or any future really. BS's are big slow and easy to hit, wich is exactly why you should stop caring about their sig radius and worry more about survivability....
- by DemonStar Supernova - at 2006.12.10 08:59:00
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